art

Play

Code defines ASCII play project using coordinates (x, y) to return characters from a defined density string. Export function takes coord, context, cursor, and buffer to calculate character based on position and line parity. Links to demos and examples are provided.

https://play.ertdfgcvb.xyz/

Ask HN: Who Are Your Favorite Photography and Generative Coding Artists?

HN inquiry on favorite photography and generative coding artists; seeking new inspirations and recommendations for resources in these fields. Highlights include various artists, project URLs, and discussions about techniques and tools in generative art. Notable mentions include Frank Force, Emily Xie, and photography resources like Magnum courses and LENSCRATCH. Artists across diverse styles, techniques, and mediums acknowledged; preferences expressed for algorithmic art, photography, and community engagement in artistic exploration.

https://news.ycombinator.com/item?id=43149242

The Art of Dithering and Retro Shading for the Web

Extreme TLDR: Maxime Heckel's blog explores dithering, color quantization, pixelization, and CRT effects in WebGL for a retro aesthetic. It covers custom shader techniques applied in React Three Fiber, emphasizing the creative potential of post-processing effects in 3D web graphics. Key topics include luminance-based dithering, ordered dithering, blue noise dithering, color quantization methods, and CRT emulation, providing both technical insights and practical implementations for retro-style web designs.

https://blog.maximeheckel.com/posts/the-art-of-dithering-and-retro-shading-web/

Scroll to Top